6/28/2023 0 Comments Unwrap 3d max![]() ![]() So in order to be able to make that transition from a 2D plane to a 3D model we have our UVW Unwrap modifier in 3ds Max. Well the first thing you need to understand is what is UVW Unwrapping? The definition of unwrapping is the process in which you are telling your software how to apply a 2D image (texture) to a 3D model. Well the reason for this is that when you have a model that is simply more complex than the standard primitives, you need to UVW Unwrap that model. What happens now though is that once you apply the texture to it, it simply doesn’t look anything like the texture, either that or you are getting a flat color. So you made your first 3D model that is not a primitive geometry, and now you want to add a texture to it. ![]() Well this post should be the answer to the first request, and a base for the second one as you need to know UVW unwrapping if you ever want to do get into low poly models and baking (most notably for gaming). I have received a few requests about making a video that will cover UV Mapping as well as a few others asking for a video on making a low poly model and then transferring the details from a high poly to the low poly model (Bake down the textures).
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